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Friday, February 7, 2014

BRAIN COMPUTER INTERFACE

 

 

 

 

 

 

 

 

BRAIN-

COMPUTER INTERFACE

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

CONTENTS

 

v INTRODUCTION

v HISTORY

v BCI VERSUS NEUROPROSTHETICS

v ANIMAL BCI RESEARCH

v HUMAN BCI RESEARCH

v CELL-CULTURE BCIS

v LOW COST BCI-BASED INTERFACE

v COCLUSION

v REFERENCE

 

 

INTRODUCTION

 

Brain-computer interface (BCI) is a direct connection between computer(s) and the human brain. It is the ultimate in development of human-computer interfaces or HCI. Recently advances have been made with Brain-Machine Interfaces (BMI).
Currently research is being conducted the fields of neuroscience and neuroengineering regarding BCI and BMI. Using chips implanted against the brain that have hundreds of pins less than the width of a human hair protruding from them and penetrating the cerebral cortex, scientists are able to read the firings of hundreds of neurons in the brain. The language of the neural firings is then sent to a computer translator that uses special algorithms to decode the neural language into computer language. This is then sent to another computer that receives the translated information and tells the machine what to do. Applications of this technology range from protheses to control of robotic UAVs to non-verbal human communication.
As far as real-world testing of this technology, the majority has been conducted using rats and monkeys in laboratories. Using the rewards / punishment system researchers train animals to do a certain task with their bodies, and then, using the chip, the animal eventually figures out it doesn’t actually have to do the task, it just has to think the task, and the reward will be received.
There are other means of reading brain activity than direct neural contact via pins. The first and most common is electroencephalographies (EEG) where electrodes are placed against the scalp are used to pick up brain signals. However, this approach is not nearly as accurate as direct neural contact and can only pickup blurry, weak readings. And much more accurate non-invasive technology is magneto encephalography (MEG) but is also more equipment intensive. Using MEG requires a room filled with super-conducting magnets and giant super-cooling helium tanks surrounded by shielded walls. This technology, while providing the speed and accuracy needed for a successful non-invasive BMI, will require significant improvement of technology in order to be realistic for everyday use.

 

What is a Brain-Computer Interface
A brain-computer interface uses electrophysiological signals to control remote devices. Most current BCIs are not invasive. They consist of electrodes applied to the scalp of an individual or worn in an electrode cap such as the one shown in 1-1 (Left). These electrodes pick up the brain’s electrical activity (at the microvolt level) and carry it into amplifiers such as the ones shown in 1-1 (Right). These amplifiers amplify the signal approximately ten thousand times and then pass the signal via an analog to digital converter to a computer for processing. The computer processes the
EEG signal and uses it in order to accomplish tasks such as communication and environmental control. BCIs are slow in comparison with normal human actions, because of the complexity and noisiness of the signals used, as well as the time necessary to complete recognition and signal processing.
The phrase brain-computer interface (BCI) when taken literally means to interface an individual’s electrophysiological signals with a computer. A true BCI only uses signals from the brain and as such must treat eye and muscle movements as artifacts or noise. On the other hand, a system that uses eye, muscle, or other body potentials mixed with EEG signals, is a brain-body actuated system.
The BCI system uses oscillatory electroencephalogram (EEG) signals, recorded during specific mental activity, as input and provides a control option by its output. The obtained output signals are presently evaluated for different purposes, such as cursor control, selection of letters or words, or control of prosthesis. People who are paralyzed or have other severe movement disorders need alternative methods for communication and control. Currently available augmentative communication methods require some muscle control. Whether they use one muscle group to supply the function normally provided by another (e.g., use extra ocular muscles to drive a speech synthesizer) .Thus, they may not be useful for those who are totally paralyzed (e.g., by amyotrophic lateral sclerosis (ALS) or brainstem stroke) or have other severe motor disabilities. These individuals need an alternative communication channel that does not depend on muscle control. The current and the most important application of a BCI is the restoration of communication channel for patients with locked-in-syndrome

HISTORY

 

The history of brain–computer interfaces (BCIs) starts with Hans Berger's discovery of the electrical activity of the human brain and the development of electroencephalography (EEG). In 1924 Berger was the first to record human brain activity by means of EEG. By analyzing EEG traces, Berger was able to identify oscillatory activity in the brain, such as the alpha wave (8–12 Hz), also known as Berger's wave.
Berger's first recording device was very rudimentary. He inserted silver wires under the scalps of his patients. These were later replaced by silver foils attached to the patients' head by rubber bandages. Berger connected these sensors to a Lippmann capillary electrometer, with disappointing results. More sophisticated measuring devices, such as the Siemens double-coil recording galvanometer, which displayed electric voltages as small as one ten thousandth of a volt, led to success.
Berger analyzed the interrelation of alternations in his EEG wave diagrams with brain diseases. EEGs permitted completely new possibilities for the research of human brain activities.

BCI VERSUS NEUROPROSTHETICS

Narrower class systems which interface with the central nervous system. The terms are sometimes, however, used interchangeably. Neuroprosthetics and BCIs seek to achieve the same aims, such as restoring sight, hearing, movement, ability to communicate, and even cognitive function. Both use similar experimental methods and surgical techniques. Neuroprosthetics is an area of neuroscience concerned with neural prostheses. That is, using artificial devices to replace the function of impaired nervous systems and brain related problems, or of sensory organs. The most widely used neuroprosthetic device is the cochlear implant which, as of 2006, had been implanted in approximately 100,000 people worldwide.  The difference between BCIs and neuroprosthetics is mostly in how the terms are used: neuroprosthetics typically connect the nervous system to a device, whereas BCIs usually connect the brain (or nervous system) with a computer system. Practical neuroprosthetics can be linked to any part of the nervous system—for example, peripheral nerves—while the term "BCI" usually designates

 

ANIMAL BCI RESEARCH

Early Work

 

                                                      



A rat implanted with a BCI as part of Theodore Berger's experiments several laboratories have managed to record signals from monkey and rat cerebral cortices to operate BCIs to produce movement. Monkeys have navigated computer on screen and commanded robotic arms to perform simple tasks simply by thinking about the task and seeing the visual feedback, but without any motor output. In May 2008 photographs that showed a monkey at the University of Pittsburgh Medical Center operating a robotic arm by thinking were published in a number of well known science journals and magazines. 

 

 

Prominent research successes




In 1969 the operant conditioning Monkey studies of Fetz and colleagues, at the Regional Primate Research Center and Department of Physiology and Biophysics, University in Seattle, showed for the first time that monkeys could learn to control the deflection of a biofeedback meter arm with neural activity.

Kennedy and Yang Dan




In 1999, researchers led by Yang Dan at the University of California, Berkeley decoded neuronal firings to reproduce images seen by cats. The team used an array of electrodes embedded in the thalamus of sharp-eyed cats. Researchers targeted 177 brain cells in the thalamus lateral geniculate nucleus area, which decodes signals from the retina.

Nicolelis

Miguel Nicolelis, a professor at Duke University, in Durham, North Carolina, has been a prominent proponent of using multiple electrodes spread over a greater area of the brain to obtain neuronal signals to drive a BCI. Such neural ensembles are said to reduce the variability in output produced by single electrodes, which could make it difficult to operate a BCI.
By 2000 the group succeeded in building a BCI that reproduced owl monkey movements while the monkey operated a joystick or reached for food. The BCI operated in real time and could also control a separate robot remotely over Internet protocol. But the monkeys could not see the arm moving and did not receive any feedback, a so-called open-loop BCI.



Later experiments by Nicolelis using rhesus monkeys succeeded in closing the feedback loop and reproduced monkey reaching and grasping movements in a robot arm. With their deeply cleft and furrowed brains, rhesus monkeys are considered to be better models for human neurophysiology than owl monkeys. The monkeys were trained to reach and grasp objects on a computer screen by manipulating a joystick while corresponding movements by a robot arm were hidden. 

Donoghue, Schwartz and Andersen

Other laboratories which have developed BCIs and algorithms that decode neuron signals include those run by John Donoghue at Brown University, Andrew Schwartz at the University of Pittsburgh and Richard Andersen at Caltech.

Other research

In addition to predicting kinematic and kinetic parameters of limb movements, BCIs that predict electromyographic or electrical activity of the muscles of primates are being developed. Such BCIs could be used to restore mobility in paralyzed limbs by electrically stimulating muscles.
                                                      

 

The BCI Award

The Annual BCI Award, endowed with 3,000 USD, is awarded in recognition of outstanding and innovative research in the field of Brain-Computer Interfaces. Each year, a renowned research laboratory is asked to judge the submitted projects and to award the prize. The jury consists of world-leading BCI experts recruited by the awarding laboratory. Cuntai Guan, Kai Keng Ang, Karen Sui Geok Chua and Beng Ti Ang, from A*STAR in Singapore, with their project "Motor imagery-based Brain-Computer Interface robotic rehabilitation for stroke", won the BCI Award 2010.









HUMAN BCI RESEARCH

Invasive BCIs

Vision





Invasive BCI research has targeted repairing damaged sight and providing new functionality for people with paralysis. Invasive BCIs are implanted directly into the grey matter of the brain during neurosurgery. As they rest in the grey matter, invasive devices produce the highest quality signals of BCI devices but are prone to scar-tissue build-up, causing the signal to become weaker or even lost as the body reacts to a foreign object in the brain.







In 2002, Jens Naumann, also blinded in adulthood, became the first in a series of 16 paying patients to receive Dobelle’s second generation implant, marking one of the earliest commercial uses of BCIs. The second generation device used a more sophisticated implant enabling better mapping of phosphenes into coherent vision. Phosphenes are spread out across the visual field in what researchers call "the starry-night effect". Immediately after his implant, Jens was able to use his imperfectly restored vision to drive an automobile slowly around the parking area of the research institute.

Movement

BCIs focusing on motor neuroprosthetics aim to either restore movement in individuals with paralysis or provide devices to assist them, such as interfaces with computers or robot arms.

 

Partially invasive BCIs                                                             

Partially invasive BCI devices are implanted inside the skull but rest outside the brain rather than within the grey matter. They produce better resolution signals than non-invasive BCIs where the bone tissue of the cranium deflects and deforms signals and have a lower risk of forming scar-tissue in the brain than fully invasive BCIs.

Non-invasive BCIs

As well as invasive experiments, there have also been experiments in humans using non-invasive neuroimaging technologies as interfaces. Signals recorded in this way have been used to power muscle implants and restore partial movement in an experimental volunteer. Although they are easy to wear, non-invasive implants produce poor signal resolution because the skull dampens signals, dispersing and blurring the electromagnetic waves created by the neurons. Although the waves can still be detected it is more difficult to determine the area of the brain that created them or the actions of individual neurons.

 

 

 

EEG

Background




Electroencephalography (EEG) is the most studied potential non-invasive interface, mainly due to its fine temporal resolution, ease of use, portability and low set-up cost. But as well as the technology's susceptibility to noise, another substantial barrier to using EEG as a brain–computer interface is the extensive training required before users can work the technology.
Dry active electrode arrays
In the early 1990s Babak Taheri, at University of California, Davis demonstrated the first single and also multichannel dry active electrode arrays using micro-machining. The single channel dry EEG electrode construction and results were published in 1994.[34] The arrayed electrode was also demonstrated to perform well compared to Silver/Silver Chloride electrodes. The device consisted of four sites of sensors with integrated electronics to reduce noise by impedance matching. The advantages of such electrodes are: (1) no electrolyte used, (2) no skin preparation, (3) significantly reduced sensor size, and (4) compatibility with EEG monitoring systems.
Other research
Electronic neural networks have been deployed which shift the learning phase from the user to the computer. Experiments by scientists at the Fraunhofer Society in 2004 using neural networks led to noticeable improvements within 30 minutes of training.

                                                   

 

 

 



CELL-CULTURE BCIS

Researchers have built devices to interface with neural cells and entire neural networks in cultures outside animals. As well as furthering research on animal implantable devices, experiments on cultured neural tissue have focused on building problem-solving networks, constructing basic computers and manipulating robotic devices. Research into techniques for stimulating and recording from individual neurons grown on semiconductor chips is sometimes referred to as neuroelectronics or neurochips

In 2003 a team led by Theodore Berger, at the University of Southern California, started work on a neurochip designed to function as an artificial or prosthetic hippocampus.  

LOW-COST BCI-BASED INTERFACES

Recently a number of companies have scaled back medical grade EEG technology to create inexpensive BCIs. This technology has been built into toys and gaming devices; some of these toys have been extremely commercially successful like the NeuroSky and Mattel Mind Flex.
§  In 2006 Sony patented a neural interface system allowing radio waves to affect signals in the neural cortex.
§  In 2007 NeuroSky released the first affordable consumer based EEG along with the game NeuroBoy. This was also the first large scale EEG device to use dry sensor technology.
§  In 2008 OCZ Technology developed device for use in video games relying primarily on electromyography.
§  In 2008 the Final Fantasy developer Square Enix announced that it was partnering with NeuroSky to create a game, Judecca.
§  In 2009 Mattel partnered with NeuroSky to release the Mind flex, a game that used an EEG to steer a ball through an obstacle course. By far the best selling consumer based EEG to date.
§  In 2009 Uncle Milton Industries partnered with NeuroSky to release the Star Wars Force Trainer, a game designed to create the illusion of possessing the force.


CONCLUSION

                                                     Brain Computer Interface (BCI) technology provides a direct electronic interface and can convey messages and commands directly from the human brain to a computer. BCI technology involves monitoring conscious brain electrical activity via electroencephalogram (EEG) signals and detecting characteristics of EEG patterns via digital signal processing algorithms that the user generates to communicate. It has the potential to enable the physically disabled to perform many activities, thus improving their quality of life and productivity, allowing them more independence and reducing social costs. The challenge with BCI, however, is to extract the relevant patterns from the EEG signals produced by the brain each second. Recently, there has been a great progress in the development of novel paradigms for EEG signal recording, advanced methods for processing them, new applications for BCI systems and complete software and hardware packages used for BCI applications. In this book a few recent advances in these areas are discussed

 

                                             REFERENCES

1.     Vidal, JJ (1973). "Toward direct brain-computer communication". Annual review of biophysics  
2.      J. Vidal (1977). "Real-Time Detection of Brain Events in EEG". IEEE Proceedings 65 (5): 633–641.
3.     Levine, SP; Huggins, JE; Bement, SL; Kushwaha, RK; Schuh, LA; Rohde, MM; Passaro, EA; Ross, DA et al. (2000). "A direct brain interface based on event-related potentials". IEEE transactions on rehabilitation engineering: a publication of the IEEE Engineering in Medicine and Biology Society 8 (2): 180–5. 
4.      Laura Bailey. "University of Michigan News Service". Retrieved February 6, 2006.
6.      Baum, Michele (2008=09-06). "Monkey Uses Brain Power to Feed Itself with Robotic Arm".

7.      Fetz, E. E. (1969). "Operant Conditioning of Cortical Unit Activity". Science 163 (3870): Schmidt, EM; McIntosh, JS; Durelli, L; Bak, MJ (1978). "Fine control of operantly conditioned firing patterns of cortical neurons". Experimental

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